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Has Grand Theft Auto V game also come to reflect our planet’s environmental degradation even though, since its release in 2013, it has been a hyper-violent, parodic, and distorted version of our own society? To dramatize the consequences of worldwide warming within its fictional California-like state, San Andreas, a brand new movie explores how GTA V, which you can play with a GTA modded account, has seeded environmental messages in updates.

In Plastic Scoop, filmmakers Andy Hughes and Dr. Mandy Bloomfield, a coach in English at the University of Plymouth within the UK, explore environmental messages they need found in thieving Auto V, juxtaposing them with public service information films from the past 100 years.

“Over a period of time, it is noticeable that the game designers have begun to integrate into some aspects of latest culture and I should know with probably about 10 years now that I’ve been playing this game. In terms of environmental concerns, not only in terms of politics and advertising,” Hughes said in a very video interview.

The third-best-selling computer game ever released—behind only Minecraft and Tetris—exploring pollution and heating via thieving Auto V connects culture with our current best understanding of the approaching consequences of a changing climate, which can include a rise in extreme weather, like droughts and floods, plus dire consequences for ocean life and human social systems, including substantial drops in crop yields, flare-ups of diseases like malaria and mass population displacement.


ALSO READ: Video Games Join The Movement To Save The Planet


The film looks at Grand Theft Auto V from a perspective outside of the first mechanisms of gameplay, including the theft auto so essential to the game’s cast of criminals. The visual parallels to approximately 40 percent of our oceans’ surfaces with the billions of pounds of plastic pollution swirling atop, it shows in GTA V instead.

Hughes, an award-winning photographer, uses plastic litter and other waste materials in his projects and saw the identical proliferation of garbage within the game environments. He began capturing in-game footage of cityscapes filled with litter, Los Santos pollution, and deep-sea waste.

Bloomfield said in a very video interview, “We’d prefer to be told whether there are ways during which virtual realities in gaming can after all bring people back to pondering the problems that affect the fabric world.”

Plastic Scoop was supported by the University of Plymouth’s Sustainable Earth Institute, which searches out new ways to speak research to the general public.